SISO Spring 2008 SIW Paper: "The Jagged Joystick" (Bibtex)

Bibtex for Secure Decisions April 2008 paper at the SISO Spring 2008 conference.

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@inproceedings{citeulike:2758096,
	abstract = {By definition, network defenders must prepare for the latest attacks on the latest software running on the newest network topologies. Network product lifecycles shorten, and simulations are expected to incorporate the latest devices, protocols, and network management tools. This has been the authors' experience with SimBLEND, a 3D game-based framework for teaching computer network defense, currently under development. Other net-centric applications have similar demands. This document identifies how game-based technologies can be used for net-centric applications training, and lists features required of middleware architected to mitigate difficulties in integrat-ing disparate technologies into a common training environment. Harnessing multiplayer game technologies for train-ing is a widely shared goal. Anticipating broader adoption rates, some educators envision integrated portfolios that span traditional lectures and game-based simulations. Experiences cited by the SISO SCORM-SIM-SG group suggest game-based simulations could interoperate with other institutional learning management suites to quantify trainee improvements. Managers of net-centric applications have still loftier expectations, but when used for net-centric simulations, the 3D game environment can be unforgiving. To achieve composability and scalability, network objects and processes will need to be modified and/or replaced as technologies advance. Most games developed today feature costly investments in highly specialized 3D models. When change is feasible, it may be impossible without specialized talent. Skeptics worry that development of such simulations results in costly, inflexible designs that run counter to the need for nimble content. The middleware concepts presented comprise one element in improving this situation  the sandpaper needed to smooth the joystick.},
	author = {Underwood, Mark   and Tesone, Dan   and D'Amico, Anita   and Doris, Ken  },
	booktitle = {Proc. of the SISO Spring 2008 SIW},
	citeulike-article-id = {2758096},
	keywords = {gaming, scorm, simblend, simulation, training},
	month = {April},
	posted-at = {2008-05-05 15:37:23},
	priority = {0},
	publisher = {Simulation Interoperability Standards Organization},
	title = {The Jagged Joystick: Game Technology for Net-Centric Training Simulations},
	year = {2008}
}